lefthandsh8k
Published

Tvc15 Robot

Just a dapper robot with an LED face that looks around and waves.

IntermediateShowcase (no instructions)Over 2 days1,399
Tvc15 Robot

Things used in this project

Hardware components

Arduino Mega 2560
Arduino Mega 2560
×1
Dagu Robot Infrared sensor
×1
Ultrasonic Sensor - HC-SR04 (Generic)
Ultrasonic Sensor - HC-SR04 (Generic)
×1
ObjectBlocks Tower Pro SG 5010 servo motor
×6
SG90 Micro-servo motor
SG90 Micro-servo motor
×2
16 x 24 led matrix
×1
Adafruit 5 volt 10 amp switching power supply
×1
9 VDC 1000mA regulated switching power adapter
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Wan Hao I3 duplicator

Story

Read more

Code

TVC15

Arduino
This code controls the TVC15's LED Matrix , sensors, and servo control. It's not elegant to say the least, but coding is still pretty abstract to me, and I'm learning. In any case, it does what I want it to :)
/******************************DECLARATIONS AND LIBRARIES*******************************/
#include <Servo.h>   
#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library  

#define CLK 11 // MUST be on PORTB! (Use pin 11 on Mega)
#define LAT A3
#define OE  9
#define A   A0
#define B   A1
#define C   A2

RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);

//long timerFace=0;//will store the length of time it takes before running the face routine
//long timetoWait=500;//length of time before running the face routine
Servo panServo;
Servo tiltServo;
Servo Lshoulder;  // create servo object to control a servo 
Servo Lelbow;  // create servo object to control a servo
Servo Lthumb;  // create servo object to control a servo 
Servo Rshoulder;  // create servo object to control a servo 
Servo Relbow;  // create servo object to control a servo
Servo Rthumb;  // create servo object to control a servo 
int pos = 0;    // variable to store the servo position                 
// variables:

const int UPsensorPin4 = A4; //"UP"EYE YELLOW WIRE
const int LEFTsensorPin5 = A5;//"LEFT" EYE ORANGE WIRE
const int RIGHTsensorPin6 = A6;//"RIGHT"EYE BROWN WIRE
const int DOWNsensorPin7 = A7;//"DOWN" EYEBLUE WIRE
int IRleds= 6  ;//purple
int pingPin = 41;

/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/****************************SERVO POSITION*******************************************/  

 int POS = 30;          // assigned value
 int POS1 = 60;         // assigned value
 int POS2 = 90;           // assigned value

/************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/******************************THE WAVE ROUTINE***************************************/


long timer=0;//will store the length of time it takes before running the wave routine
long timetoWait=500;//length of time before running the wave routine

/************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/*****************************THE SETUP ROUTINE**************************************/ 


void setup() {
panServo.attach(44);
tiltServo.attach(45);

 
    
    
      
       Rthumb.attach(12);  // attaches the servo on pin 12 to the servo object
//timerFace = millis();//start the timer
  // initialize serial communication at 9600 bits per second:
// Serial.begin(9600);

  
timer = millis();//start the timer 
  face();

 
    coldstar();
     
}
/***********************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/**********************************PRIMARY LOOP*************************************/

void loop() 
{


 
  // calibrate during the first five seconds 
 // while (millis() < 5000);

 int  UPsensorValue= analogRead(UPsensorPin4);
int  LEFTsensorValue= analogRead(LEFTsensorPin5);
 int  RIGHTsensorValue= analogRead(RIGHTsensorPin6);
  int  DOWNsensorValue= analogRead(DOWNsensorPin7);
   
   
//Serial.println(LEFTsensorValue); // the raw analog reading
//Serial.println(RIGHTsensorValue); // the raw analog reading

    // delay(100);


if (LEFTsensorValue>RIGHTsensorValue){

   panServo.write(POS1);              // tell servo to go to position in variable 'pos' 
    LEFT();
    delay(100);                       // waits 15ms for the servo to reach the position 
  } else if (LEFTsensorValue<RIGHTsensorValue) {  
    panServo.write(POS2);              // tell servo to go to position in variable 'pos'           
    RIGHT();
    delay(100);
  }else{
      panServo.write(POS);   
    }
     
    

   
     
     
  if     (UPsensorValue>DOWNsensorValue) {     
    
    tiltServo.write(POS2);              // tell servo to go to position in variable 'pos' 
    DOWN();
    delay(100);                       // waits 15ms for the servo to reach the position 
  } else if (UPsensorValue<DOWNsensorValue){     
    tiltServo.write(POS1);              // tell servo to go to position in variable 'pos' 
    UP();
    delay(100);    // waits 15ms for the servo to reach the position 
    }else{
       panServo.write(POS2);   
    }

    
        long duration, inches, cm; 
  pinMode(pingPin, OUTPUT);
  digitalWrite(pingPin, LOW);
  delayMicroseconds(2);
  digitalWrite(pingPin, HIGH);
  delayMicroseconds(5);
  digitalWrite(pingPin, LOW);
  pinMode(pingPin, INPUT);
  duration = pulseIn(pingPin, HIGH);
   
  inches = microsecondsToInches(duration);
  cm = microsecondsToCentimeters(duration);
   
// Serial.print(inches);
 // Serial.print("in, ");
 // Serial.print(cm);
//  Serial.print("cm");
//  Serial.println();
    delay(100);
  while (timer >timetoWait); 
  
  //Serial.print("The Random Number is = ");
 // Serial.println(A13);
   if (inches <=(6))  
 
     
 
   
   wave();
     
     
     
} 

/*************************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/*******************************************FACE SETUP********************************************/



void face ()
{

matrix.begin();
   // red portion of lightning bolt
  matrix.drawLine(30, 3, 30, 8, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(29, 2, 29, 8, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(28, 2, 28, 7, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(27, 2, 27, 7, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(26, 1, 26, 6, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(25, 1, 25, 5, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(24, 1, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(24, 5, 24, 7, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(23, 7, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(22, 7, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(21,5,matrix.Color333(7,0,0));
  delay(50);
  matrix.drawLine(20, 2, 20, 6, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(19, 2, 19, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(19, 6, matrix.Color333(7,0,0));
  delay(50);
  matrix.drawLine(18, 2, 18, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(18, 6, matrix.Color333(7,0,0));
  delay(50);
  matrix.drawPixel(17, 2, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(17,6, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(16, 5, 16, 6, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawLine(15, 4, 15,5, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(14, 4, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(14, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(13, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(12, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(11, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(10, 3, matrix.Color333(7, 0, 0));
  delay(50);
  matrix.drawPixel(9, 3, matrix.Color333(7, 0, 0));
  delay(50);
  //purple lightning bolt and eye highlights
  matrix.drawPixel(30, 2, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawPixel(29, 1, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawPixel(28, 1, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawPixel(27, 1, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawPixel(26, 0, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawPixel(25, 0, matrix.Color333(7, 0, 7));
  delay(50);
  // eyelids
  matrix.drawPixel(24, 0, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawLine(24, 3, 24, 4, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawLine(24, 11, 24, 13, matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawLine(23, 2, 23,3 , matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawLine(23, 9, 23,10 , matrix.Color333(7, 0, 7));
  delay(50);
  matrix.drawLine(23, 13, 23,14 , matrix.Color333(7, 0, 7));
  delay(50);
  //lowerbolt highlight
  

  // dark  accents
  matrix.drawPixel(30,8,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(28,7,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(26,6,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(25,5,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(22,9,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(22,13,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawLine(21, 10, 21,12 , matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(19,9,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(18,9,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(17,9,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(14,9,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawLine(13,7,13,8 , matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(12,12,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(11,11,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(9,6,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawLine(9,8,9,9,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(8,11,matrix.Color333(0,0,0)); 
  delay(50);
   matrix.drawLine(7,5,7,6,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawLine(7,8,7,10, matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(7,13,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawLine(6,6,6,9, matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(5,2,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(5,12,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(4,12,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawPixel(3,4,matrix.Color333(0,0,0));
  delay(50);
   matrix.drawPixel(2,5,matrix.Color333(0,0,0));
   delay(50);
  matrix.drawLine(1,8,1,10,matrix.Color333(0,0,0));
  delay(50);
  
  //sideburns and inner lip color.should be pink
  
   matrix.drawPixel(30,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(30,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawPixel(29,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(29,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawPixel(28,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(28,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawPixel(27,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(27,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawPixel(26,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(26,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawPixel(25,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(25,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(24,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(24,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(23,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(23,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(22,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(22,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(21,0,matrix.Color333(7,0,3));
   delay(50);
  matrix.drawPixel(21,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(20,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(20,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(19,0,matrix.Color333(7,0,3));
  delay(50);
  matrix.drawPixel(19,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(18,0,matrix.Color333(7,0,3));
  delay(50);  
  matrix.drawPixel(18,15,matrix.Color333(7,0,3));
  delay(50);
    matrix.drawPixel(17,0,matrix.Color333(7,0,3));
  delay(50); 
  matrix.drawPixel(17,15,matrix.Color333(7,0,3));
  delay(50);
   matrix.drawLine(8,5,8,11,matrix.Color333(7,0,3));
  delay(50); 
   matrix.drawLine(7,7,7,9,matrix.Color333(7,0,3));
  delay(50); 
   
   //primary skin color
   
   matrix.drawLine(30,1,30,3,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(30,11,30,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawPixel(29,1,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(29,9,29,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawPixel(28,1,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(28,9,28,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawPixel(27,1,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(27,8,27,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(26,8,26,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(25,7,25,14,matrix.Color333(0,0,3));
   delay(50);
   matrix.drawLine(24,8,24,10,matrix.Color333(0,0,3));
   delay(50);
    matrix.drawPixel(24,14,matrix.Color333(0,0,3));
    delay(50);
    matrix.drawPixel(23,1,matrix.Color333(0,0,3));
    delay(50);
    matrix.drawLine(23,8,23,9,matrix.Color333(0,0,3));
    delay(50);
    matrix.drawPixel(22,1,matrix.Color333(0,0,3));
    delay(50);
     matrix.drawLine(22,8,22,9,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(21,1,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(21,7,21,10,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(21,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(20,1,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(20,7,20,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(19,1,matrix.Color333(0,0,3));
     delay(50);       
     matrix.drawPixel(19,5,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(19,7,19,8,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(19,10,19,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(18,1,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(18,5,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(18,7,18,8,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(18,10,18,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(17,1,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(17,3,17,4,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(17,7,17,8,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(17,10,17,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(16,1,16,4,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(16,7,16,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(15,1,15,3,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(15,5,15,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(14,1,14,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(14,4,14,9,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(14,11,14,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(13,1,13,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(13,4,13,7,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(13,10,13,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(12,1,12,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(12,4,12,13,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(11,1,11,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(11,4,11,12,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(11,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(10,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(10,4,10,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(9,2,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(9,4,9,7,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(9,8,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(9,11,9,14,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(8,2,8,4,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawPixel(8,13,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(7,2,7,5,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(7,12,7,13,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(6,2,6,6,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(6,10,6,13,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(5,4,5,12,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(4,4,4,11,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(3,5,3,11,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(2,6,2,11,matrix.Color333(0,0,3));
     delay(50);
     matrix.drawLine(1,6,1,7,matrix.Color333(0,0,3));
     delay(50);
     
     
     //pupils
     matrix.drawPixel(22,4,matrix.Color333(7,7,7));
     matrix.drawPixel(22,12,matrix.Color333(7,7,7));
     delay(1000);
     
     //black
     matrix.fillScreen(matrix.Color333(0, 0, 0));
     
          //pupils
     matrix.drawPixel(22,4,matrix.Color333(7,7,7));
     matrix.drawPixel(22,12,matrix.Color333(7,7,7));
     delay(1000);
               //pupils
     matrix.drawPixel(22,4,matrix.Color333(0,0,0));
     delay(50);
     matrix.drawPixel(22,12,matrix.Color333(7,7,7));
     delay(50);
      matrix.drawPixel(22,12,matrix.Color333(0,0,0));
      delay(50);
     matrix.drawPixel(21,11,matrix.Color333(7,7,7));
     delay(50);
     matrix.drawPixel(21,11,matrix.Color333(0,0,0));
     delay(50);
     matrix.drawPixel(20,10,matrix.Color333(7,7,7));
     delay(50);
     matrix.drawPixel(20,10,matrix.Color333(0,0,0));
     delay(50);
      matrix.drawPixel(19,9,matrix.Color333(7,7,7));
      delay(50);
      matrix.drawPixel(19,9,matrix.Color333(0,0,0));
      delay(50);
       matrix.drawPixel(18,8,matrix.Color333(7,7,7));
       delay(50);
       matrix.drawPixel(18,8,matrix.Color333(0,0,0));
       delay(50);
        matrix.drawPixel(17,7,matrix.Color333(7,7,7));
     delay(1000);
       matrix.fillScreen(matrix.Color333(0, 0, 0));
      delay(100);
      return ;
    // whew!
}
/***********************END FACE*********************/


/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/



/***********************COLDSTAR*********************/

 void coldstar()

{
  matrix.drawPixel(16,7, matrix.Color333(7,7,7));
  
           
/********************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));

/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/

/***********************eyelid***********************/

  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));

/***************************************************************************************/

  
  delay(1000);
    matrix.fillScreen(matrix.Color333(0, 0, 0));    
}

/*********************END COLDSTAR*******************/


/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/

/*********************DOWN**************************/

void DOWN ()
{
  /**********  step -1 eye moves down***********/

/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/   
                  
 /****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));



/***************************************************************************************/


/****************eyelid*************************/

  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));


/***************************************************************************************/

  

  /**********   eye ***********/
     
matrix.drawPixel(16,7, matrix.Color333(7,7,7));
   delay(50);
   matrix.fillScreen(matrix.Color333(0, 0, 0));
    delay(50);
   
   
   /**********  step -2eye moves down***********/

/***************************************************************************************/
  
                  
 /****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));


/***************************************************************************************/


/****************eyelid*************************/

  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));

/***************************************************************************************/

  /**********   eye ***********/
     
matrix.drawPixel(15,7, matrix.Color333(7,7,7));
   delay(50);
   matrix.fillScreen(matrix.Color333(0, 0, 0));
    delay(50);
   

/***************************************************************************************/
      
       
    /**********  step -3eye moves down***********/
    
    /********** brow ***********/
                        
 /****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));

/***************************************************************************************/


/****************eyelid*************************/
  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));


/***************************************************************************************/


  /**********   eye ***********/
     
matrix.drawPixel(14,7, matrix.Color333(7,7,7));
   delay(50);
   matrix.fillScreen(matrix.Color333(0, 0, 0));
    delay(50);
  
 

     
}


/*********************************END DOWN********************************************/


/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/


/*************************************UP**********************************************/


 void UP ()
 {
   
             
 /****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));

/***************************************************************************************/


/****************eyelid*************************/
  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));
  matrix.drawPixel(16,7, matrix.Color333(7,7,7));


/***************************************************************************************/  
  
  delay(100);
    matrix.fillScreen(matrix.Color333(0, 0, 0));
   delay(10);

/***************************************************************************************/



  /**********  step -2 eye moves up***********/
  
/****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));

/***************************************************************************************/



/****************eyelid*************************/
  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));
  
  matrix.drawPixel(17,7, matrix.Color333(7,7,7));

/***************************************************************************************/  
  
  delay(100);
    matrix.fillScreen(matrix.Color333(0, 0, 0));
   delay(10);

/***************************************************************************************/

  
/**********  step -3 eye moves up***********/
  
/****************eyebrow*************************/
                  
  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
  matrix.drawPixel(20,3, matrix.Color333(7,0,0));
  matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
  matrix.drawPixel(20,11, matrix.Color333(7,0,0));
  matrix.drawPixel(19,12, matrix.Color333(7,0,0));
  matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));

/***************************************************************************************/

/****************eyelid*************************/

  matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
  matrix.drawPixel(16,3, matrix.Color333(7,0,0));
  matrix.drawPixel(17,4, matrix.Color333(7,0,0));
  matrix.drawPixel(18,5, matrix.Color333(7,0,0));
  matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
  matrix.drawPixel(18,10, matrix.Color333(7,0,0));
  matrix.drawPixel(17,11, matrix.Color333(7,0,0));
  matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
  matrix.drawPixel(15,11, matrix.Color333(7,0,0));
  matrix.drawPixel(14,10, matrix.Color333(7,0,0));
  matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
  matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
  matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
  matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
  matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
  matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
  matrix.drawPixel(11,12, matrix.Color333(7,0,0));
  
  matrix.drawPixel(18,7, matrix.Color333(7,7,7));
  
  
  delay(100);
    matrix.fillScreen(matrix.Color333(0, 0, 0));
   delay(10);

/************************************END UP*******************************************/ 

/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/ 



 }

/************************************LEFT*******************************************/ 
 
 void LEFT()
 { 
  /**********  step -1 eye movesleft***********/
  
/****************eyebrow*************************/

  matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
  matrix.drawPixel(19,2, matrix.Color333(7,0,0)); 
...

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Credits

lefthandsh8k

lefthandsh8k

4 projects • 8 followers
Modeler / prototyping. Sometimes I make monsters for movies. I just love robots and try to inject personality into my projects.

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